basename = "fed_sovereign"
verbosetooltip = "AUTOTOOLTIP-fed_sovereignr4.odf"
worthxp = 115
xplevel = 4
nextrankclass = "fed_sovereignr5"
nextrankxp = 128
maxhealth = 312
curhealth = 312
healthrate = 0.693
maxshields = 1046
curshields = 1046
shieldrate = 2.465
shieldgeneratorhitpoints = 81
engineshitpoints = 81
weaponshitpoints = 81
lifesupporthitpoints = 81
sensorshitpoints = 81
maxspecialenergy = 342
specialenergyrate = 2.853
attackpower = 1.000
intrinsicvalue = 1.000
weapon1 = "fedW_sovereignr41"
weapon2 = "fedW_sovereignr42"
weapon5 = "passive_hullpolarization"
weaponhardpoints5 = "root"
weapon5iconpos = 64	50
unitname = "Sovereign Class"
tooltip = "Sovereign Class"
hotkeylabel = "GAME-HOTKEY-S"
race = "unitedfederation"
buildtime = 115
crewcost = 400
dilithiumcost = 935
tritancost = 283
supplycost = 29
recycledilithium = 281
recycletritanium = 85
recyclesupply = 9
recycletime = 63
physicsfile = "smooth_physics_90.odf"
trekphysicsfile = "smooth_physics_90.odf"
originalclass = "fed_sovereign"
weaponhardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08"
weaponhardpoints2 = "hp08" "hp09"
weapon3 = "fed_distortion"
weaponhardpoints3 = "hp08"
weapon4 = "passive_ablativearmor"
weaponhardpoints4 = "root"
enginestargethardpoints = "hp33" "hp34" "hp35" "hp36" "hp37" "hp38" "hp39" "hp40" "hp41" "hp42" "hp43" "hp44"
lifesupporttargethardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16"
weaponstargethardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
shieldgeneratortargethardpoints = "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24"
sensorstargethardpoints = "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
hulltargethardpoints = "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
criticaltargethardpoints = "hp45" "hp46" "hp47" "hp48"
weapon1iconpos = 42	50
weapon2iconpos = 59	50
weapon3iconpos = 70	50
weapon4iconpos = 75	50
possiblecraftnames = "USS Adhara" "USS Al Batani" "USS Algiers" "USS Archeus" "USS Astrea" "USS Attika" "USS Azati" "USS Baron" "USS Bolarus" "USS Caravelle" "USS Challenger" "USS Charis" "USS Comet" "USS Commonwealth" "USS Concorde" "USS Consensus" "USS Cosmos" "USS Development" "USS Dione" "USS Douglas" "USS Eden" "USS Emming" "USS Endurance" "USS Eretria" "USS Eridani" "USS Geneva" "USS Grace" "USS Herbert" "USS Identity" "USS Integrity" "USS Justice" "USS Klir" "USS Koizumi" "USS Lichen" "USS Longfield" "USS Maas" "USS Manifest" "USS Marauder" "USS Matriarch" "USS Muller" "USS Nautilus" "USS Pacific" "USS Paris" "USS Passant" "USS Pathfinder" "USS Patrol" "USS Peacekeeper" "USS Perihelion" "USS Prince" "USS Pulsar" "USS Republic" "USS Rogue" "USS Roosevelt" "USS Rose" "USS Sirius" "USS Sphere" "USS Surak" "USS Sutherland" "USS Svalbard" "USS T´Khut" "USS Tethys" "USS Tornado" "USS Tremedouse" "USS Tulipa" "USS Venus" "USS Virgo" "USS Viscount" "USS Xanga" "USS Xon" "USS Yiling"
eventselect = "Basic3BattleshipSelect"
eventacknowledge = "Basic3BattleshipAcknowledge"
eventattack = "Basic3BattleshipAttack"
eventstop = "Basic3BattleshipStop"
eventmove = "Basic3BattleshipMove"
eventrepair = "Basic3BattleshipRepair"
shipclass = "battleship"
shiptype = "B"
enginesrepairtime = 1.0
lifesupportrepairtime = 0.25
weaponsrepairtime = 1.0
shieldgeneratorrepairtime = 1.0
sensorsrepairtime = 1.0
avoidanceclass = 8
weldingradius = 0.25
fireball = "x_large2_explosion"
classlabel = "craft"
ainame = "CraftProcess"
officercost = 0
shielddelay = 2
damagedscan = 50.0
enginescrewloss = 10.0f
lifesupportcrewloss = 10.0f
weaponscrewloss = 10.0f
shieldgeneratorcrewloss = 10.0f
sensorscrewloss = 5.0f
lifesupportloss = 2
engineshitpercent = 7.0f
lifesupporthitpercent = 7.0f
weaponshitpercent = 7.0f
shieldgeneratorhitpercent = 1.0f
sensorshitpercent = 0
crewhitpercent = 7.0f
hullhitpercent = 71.0f
ship = 1
has_hitpoints = 1
has_crew = 1
transporter = 1
alert = 1
show_sw_autonomy = 1
show_movement_autonomy = 1
can_explore = 1
combat = 1
can_sandd = 1
buildablebyownerraceonly = 1
specialenergydisplaymode = 1
extraweaponhardpoints = "root"
maxextraweapons = 10
rangescan = 850
shieldhit = "shield_fed_hitL"
shieldhitcritical = "shield_fed_hitcritL"
shielddown = "shield_fed_down"
