shotgeometry = "empty.SOD"
ignoreshield = 0
damagemode = 1
lifespan = 6.0
omegaturn = 0
shotaccel = 70.0
seektime = 0
damagebase = 0
damagevariance = 0
damagethreshold = 0
shieldcrewmodifier = 0
hullcrewmodifier = 0
shotspeed = 500.0
classlabel = "UniTorpedo"
spriteduration = 1
shotcolor = 227
radius = 0
