classlabel = "gravmine"
specialenergycost = 113.000
damagebase = 0
damagevariance = 5
damagethreshold = 42
shieldcrewmodifier = 0.2
hullcrewmodifier = 0.1
lifespan = 120.0
slowpercent = 15
shotaccel = 50.0
shotgeometry = "effect_graviton_marker.SOD"
sprite = "empty"
spriteduration = 1.0
shotcolor = 227
radius = 6.0f
detectradius = 400.0f
canattackstations = 0
shotspeed = 400.0
