combatspeed = 48
impulsespeed = 48
physics = "borg"
warpspeed = -1
maxrotationspeed = 0.75
tooclosetoturn = 75;
tooslowtoturn = 5;
pathleaddistance = 150;
frontbackinertia = 7.5
braccelcontrolstiffness = 1.5
rotationacceleration = 2.0
rotationstiffness = 1.0
combatphysicsfile = "basic_rotate_combat.odf"
