Computer override wave
In addition to the other wave special weapons he has turned out in the past comes the computeroverride wave.
For those that aren't familier with the special weapons in stock A2 the computer override can give you command of anything thats capable of moving (ships or even movable stations like the species 8472 mother)
I do think this is a bit unbalanced because of the sheer power of the computer override weapon. The computer override is notorious for the death of high value ships such as the Tactical Fusion Cube by taking it over and self destructing in the stock A2, and its barely balanced out by being able to run avoid the projectile thats fired.
With a wave you can't hide, and worse it hits multiple targets. As all battleships have the option to self destruct one of these ships could fire off its weapon and self destruct an entire armada of ships.
A human player might be able to adjust to something like this, but the AI won't be able to making this a total "god" weapon.
Hey Trekies,
This is an addition to my Ships Systems Wave Weapons.
I tested these files using a stock version with the Star Trek: Armada II Patch 1.1 Official Release.
HINT--> Make sure the ship you add the weapon to has at least 1000 special energy, or the weapon won't fire.
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Here is the 11th Wave Weapon
Computer Override Wave-----> Gives you command of enemy vessels.
This wave will give you command of all enemy ships.
Careful, it only lasts a short while.
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Install
1.)
Place the *.tga files in the textures\rgb\ folder
2.)
Place the *.odf files in the odf\special_weapons\ folder
3.)
Place this at the bottom of the tech1.tt file and freetech.tt file.
gWcompover.odf 0 // Computer Override Wave
4.)
Place this with the other weapon build buttons in the gui_global.spr file
b_gWcompover gWcompover 0 0 64 64
5.)
To Place on a ship, pick the weapon you want to add to a ships odf file.
Place the weapon information in the weapons section of the ships odf file, Where the X stands for the next available weapon slot, and the XX stands for the hardpoint of your choice.
// Computer Override Wave
weaponX = "gWcompover"
weaponHardpointsX = "hpXX"
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The wave textures and the build buttons were edited from stock textures.
(If anyone can teach me how to make my own textures PLEASE HELP!!!)
TexasAggie
e-mail --> texasaggie1983@tamu.edu
Version | Author | TexasAggie | Website | ||
Downloads | 259 | Size | 185.61 KB | Created | 2006-10-01 |