SFC3 Planets
One of the best Planet makers strikes again, this time with conversions of the planets in Starfleet Command 3.
Mod Teams: Note his offering to Mod for Mod Teams at the bottom of the readme...
=/\=---------------------------Atlantis---------------------------=/\=
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Well, here it is.
These are the planets from SFC3. There's 20 of them, including Earth,
Romulus, Remus, Qonos, and a Borg planet.
These are lo-res, with 256 x 256 texture maps, and lightmaps.
These will be used in the upcoming mod 'Cold Front', which is based on
SFC2, but will use some elements from SFC3.
There are no future versions planned.
Atlantis
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If you wish to use this mod in any other mod, email me at:
'atlantis_project@freakmail.de' or 'doug_27_mobley@hotmail.com'
There will probably be no problem, but I do like to be asked first.
Thanks.
<ADVERT>
Any requests for mods? Looking for a freelance modder, who can do most
parts of modding to a reasonable standard? Look no further than here!
<END OF ADVERT>
Version | Author | Atlantis | Website | ||
Downloads | 1,136 | Size | 1.85 MB | Created | 2003-01-20 |
Comments
How the heck do you put them in game? I tried creating odf's for them that would make them appear in the mapedit menu, but when I put them in a map, the textures don't show up ( I just get a lovely all-white globe). wtf, man....
If this fails to work then it's much more complicated
Copy the m class planet odf file. Rename it as whatever planet you want it to be and place it into the odf/Stations folder. Copy the m class planet texture and rename it the same name as the odf file. Copy the SFC3 texture and paste it onto your copied m-class texture. Then save it. When you save it make sure you have two of these files (for example "newtexture1.tga" & "newtexture2.tga"
Whatever you call the texture place the following line into your odf file
groundTextureName = "(Name of Texture)".
Example: Newtexture is just an example you can name it anything
RGB FOLDER
newtexture1.tga
newtexture2.tga
ODF FOLDER
newtexture.odf [ with the line "groundTextureName = "newtexture" in it]
SOD FOLDER
newtexture.sod {just copy PB_CLSSM.sod and rename it newtexture.sod]
I